Archive for January 2020

Gamification in the K-12 Classroom

The use of gamified resources is growing in school classrooms. So what exactly is gamification, why gamify learning, and how does it improve outcomes? Gamification is the integration of game principles, mechanics and design techniques into a non-game based context or activity. It is different to game-based learning, such as learning how to problem-solve by…

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Phonics and Sight Words Program

Why is a Phonics and Sight Words program important? An explicit, systematic approach to the teaching of phonics and word recognition skills is recognised as foundational to reading and writing development. Every comprehensive government review of reading instruction, including the United States, the United Kingdom, and Australia, outline that a cohesive and explicit literacy program…

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